From: USPSA Handgun Rules, June 2010 Edition


9.2 Scoring Methods

9.2.2 “Comstock” – Unlimited time stops on the last shot, unlimited
      number of shots to be fired, stipulated number of hits per
      target to count for score.

    9.2.2.1 A competitor’s score is calculated by adding the highest
            value stipulated number of hits per target, minus penalties,
            divided by the total time (recorded to two decimal places)
            taken by the competitor to complete the course of fire, to
            arrive at a hit factor. The overall stage results are
            factored by awarding the competitor with the highest hit
            factor the maximum points available for the course of fire,
            with all other competitors ranked relatively below the stage
            winner.

9.2.3 “Virginia Count” – Unlimited time stops on the last shot, limited
      number of shots to be fired, stipulated number of hits per target
      to count for score.

    9.2.3.1 A competitor’s score is calculated by adding the highest value
            stipulated number of hits per target, minus penalties, divided
            by the total time (recorded to two decimal places) taken by
            the competitor to complete the course of fire, to arrive at
            a hit factor. The overall stage results are factored by
            awarding the competitor with the highest hit factor the
            maximum points available for the course of fire, with all
            other competitors ranked relatively below the stage winner.

    9.2.3.2 Virginia Count must use paper targets exclusively, and must
            only be used for Standard Exercises, Classifiers, Speed
            Shoots, or Short Courses.

9.2.4 “Fixed Time” – Limited time, limited number of shots to be fired,         
      stipulated number of hits per target to count for score.

    9.2.4.1 A competitor’s score is calculated by adding the highest value
            stipulated number of required hits, minus penalties. The
            overall stage results are not factored, and competitors are
            ranked by the actual net points achieved by them.

    9.2.4.2 Fixed Time must use paper targets exclusively and they should,
            where possible, be disappearing targets.

    9.2.4.3 Fixed Time must only be used for Standard Exercises, Classifiers
            or Short Courses.

    9.2.4.4 Fixed Time courses of fire do not incur failure to shoot at
            or miss penalties.

9.2.5 Stage results must rank competitors within the relevant Division in
      descending order of individual stage points achieved, calculated to
      4 decimal places.

9.4 Scoring and Penalty Values

9.4.1 Scoring hits on authorized targets will be scored in accordance
      with the values assigned such targets. (See Appendix B. See below.)

9.4.2 Each hit visible on the scoring area of a paper no-shoot will be
      penalized the equivalent of twice the point value of a maximum
      scoring hit.

9.4.3 Each full or partial diameter hit visible on the frontal surface
      of a metal no-shoot will be penalized the equivalent of twice
      the point value of a maximum scoring hit, regardless of whether or
      not it is designed to fall (see Rules 4.3.1.7 and 4.3.1.8).

9.4.4 Each miss will be penalized twice the value of the maximum scoring
      hit available on that target, except in the case of Fixed Time or
      disappearing targets (see Rules 9.2.4.4 and 9.9.2).

9.4.5 In a Virginia Count Course of Fire or a Fixed Time Course of Fire:

    9.4.5.1 Extra shots (i.e. shots fired in excess of the number
            specified in a component string or stage), will each incur
            one procedural penalty. Additionally, during scoring, no
            more than the specified number and highest scoring hits will
            be awarded.

    9.4.5.2 Extra hits (i.e. hits on the scoring area of scoring paper
            targets in excess of the total number specified in the stage),
            will each incur one procedural penalty. Note that hits on
            hard cover and/or noshoots are not treated as Extra Hits.

        9.4.5.2.1 On a course of fire using a common firing line
                  (see Rule 2.1.7), a competitor may not be credited or
                  penalized for any scoring or penalty hit(s) which can
                  reasonably be determined by the Range Officer
                  (by caliber, grease mark, or angle of hit) to have
                  been fired by an adjacent competitor.

    9.4.5.3 Stacked shots (i.e. obviously shooting more than the required
            rounds on a target(s) while shooting other target(s) with
            fewer shots than specified in any string), will incur one
            procedural penalty per target insufficiently engaged in
            any string. This penalty will not be applied if the written
            stage briefing specifically authorizes stacked shots.

9.4.6 In a Fixed Time Course of Fire:

    9.4.6.1 Overtime shots are shots fired at the targets after the
            signal to cease fire has been given. No direct penalties
            apply to overtime shots fired at disappearing targets.

    9.4.6.2 Where static scoring paper targets are used, a shot
            (or shots) fired more than 0.30 seconds over the set
            time, will be considered overtime. For example, if the
            time is 5.00 seconds, a shot (or shots) at 5.31 seconds
            or more would be considered overtime. Overtime shots
            will be penalized the maximum possible scoring value of
            each shot so fired. If the overtime shot results in
            extra hits on the target, only the specified number of
            shots may be scored.

    9.4.6.3 Where static paper no-shoots are used, it is assumed
            that all hits occurred within the specified time, and
            will count in the scoring process.

9.5 Scoring Policy

9.5.1 Unless otherwise specified in the written stage briefing,
      scoring paper targets must be shot with a minimum of one round
      each, with the best two hits to score. Scoring metal targets
      must be shot with a minimum of one round each and must fall
      to score.

9.5.2 If the bullet diameter of a hit on a scoring target touches
      the scoring line between two scoring areas, or the line
      between the non-scoring border and a scoring area, or if
      it crosses multiple scoring areas, it will be scored the
      higher value.

9.5.3 If a bullet diameter touches the scoring area of both a
      scoring target and a no-shoot, it will earn the score and
      incur the penalty.

9.5.4 Radial tears will not count for score or penalty.

9.5.5 Enlarged holes in paper targets which exceed the competitor’s
      bullet diameter will not count for score or penalty unless
      there is visible evidence within the remnants of the hole
      (e.g. a grease mark or a “crown” etc.), to eliminate a
      presumption that the hole was caused by a ricochet or splatter.

9.5.6 The minimum score for a course of fire or string will be zero.

9.5.7 A competitor who fails to shoot at the face of each scoring
      target in a course of fire with at least one round will incur
      one procedural penalty per target for failure to shoot at the
      target, as well as appropriate penalties for misses
      (see Rule 10.2.7).

9.5.8 Hits visible on a scoring paper target or no-shoot, which
      are the result of shots fired through the rear of the target
      or no-shoot, will not count for score or penalty, as 
      the case may be.

9.5.9 Hits upon scoring or no-shoot paper targets, must completely
      pass through the target to be considered a valid hit and count
      for score or penalty.

From Appendix B


Scoring
MajorZoneMinor
5A5
4B3
4C3
2D3

All Poppers – Scoring value: 5 points (Minor and Major)

Note: "Major" and "minor" refer to the type of event.